COMMAND & CONQUER

VICTORY GAMES

ROLE: SOFTWARE ENGINEER

ABOUT THE PROJECT

Command & Conquer (at one point Command & Conquer: Generals 2) was to be the evolution of the C&C franchise to an online platform with successive release from each of C&C's various universes. Powered by Frostbite 2 and Victory Games own C# server, Command & Conquer married cutting edge graphics with a secure, cloud hosted server-client architecture. Our first universe was an evolution of Command & Conquer: Generals. The game was in closed beta from March 2013 to its cancellation in October 2013.


MY ROLE

Generalist engineer with a wide ranging focus. I was a principal contributor to our UI, from extending our native UI framework (internal EA technology) to architecting core pieces of our game specific implementation. I wrote a number of end-to-end implementations of core gameplay systems with both server (C#) and client (C++) components. I contributed significantly to extending our data pipeline and server/client messaging protocols. Lastly, I helped drive our integration of new releases of the core Frostbite engine during the last year on the project.

SOFTWARE ENGINEER, GAME DEVELOPER, PROBLEM SOLVER

Living in Austin, Texas.

sean@seanboocock.com